Capture the Opal is a mode in Minion Warfare. In this mode, the Minion and Shockbot teams must infiltrate the opposing team's base (on opposite sides of the map from each other). Inside each base is a Magic Opal guarded by sentry turrets.
Players have five minutes (the exact time can be set by the game creator) to steal as many Magic Opals as possible. Players must invade the opposing base and steal the opposing team's Magic Opal and deliver it to their home base. If the player carrying the Opal is defeated, the Opal will be returned to the base. All players can see the location of their team's Magic Opal via a beacon that will stretch above any obstacles blocking your line of sight.
|Cannot (Infantry) - Chucky (Sniper) - Chomper (Brawler) - Clod (Heavy) - Snerlin (Healer) - Springear (Engineer)|
|Footbot (Infantry) - Zoom (Sniper) - Mac (Brawler) - Sarge (Heavy) - Doc (Healer) - Toolbot (Engineer)|
|Castle Grex - Enviro-Dome - Ghastly Glacier - Grexland - Minionville - Scallywag Shore|
|Arabian Fights - Boo Boneyard - Crystal Mines - Grimes Square - Ramshackle Flats - Toxic Tangle|
|Boom Run - Capture the Opal - Leader Mode - Minions and Mechs - Retaliation - Smack Ops|